U.S.S. Krizonar
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| U.S.S. Krizonar | |
| | |
| The Krizonar in an attack position | |
| Registry: | NX 93006 |
| Class: | Custom design |
| Category: | Escort (Advanced) |
| Faction: | Independent |
| Fleet Affiliation: | None officially |
| Base of Operations: | None |
| Commanding Officer: | Chozo |
| Commissioned: | 2406 |
| Current Status: | Not monitored by Starfleet but known to be Active |
| . | |
Contents |
U.S.S. Krizonar- NX 93006
Production Base: Utopia Planitia Mars
Accommodation: 15 (maximum accommodation rating of 150)
Power Plant: 7.5 petawatts per second from class 14 Hyper M/AM Warp Core
Performance at Impulse: 9.737 petadynes per second resulting in a speed of 260,819.43846 Kilometers per second at full impulse
Performance at Warp: Cruising speed of Warp 9.2, Maximum speed of Warp 9.97, Temporary (thirty minutes) Slipstream speed of Warp 9.9994
Armament: 8 forward facing specialized rapid-fire-capable Phaser Heavy Cannons with 45 degree targeting angles, capable of delivering up to 0.6 petawatts of energy per second each. 18 strategically placed rapid-fire-capable Phaser Turrets, 3 being capable of collectively focusing on any spot. Capable delivering up to 0.2 petawatts of energy per second
Dimensions
Length: 335 Meters (1,099.0814 Feet)
Beam: 110 Meters (360.89239 Feet)
Height: 47 Meters (154.19948 Feet)
Decks: 10
Mass: 1,775,925 Metric Tons (3,915,244,430 Pounds)
Standard tactics
Being on its own most of the time, the Krizonar's main tactic is to rapidly and surprisingly approach the enemy at speed they would not expect and fire its powerful custom Phasers. Being a master of close-quarters combat, it usually attempts, or maneuvers to, a side attack or an attack from behind.
Strengths
The ship has significantly higher power levels than most other vessels of its type, even those larger than itself. Its hull is more stable than the typical Escort and its weapons pack more of a punch even than ships several times its size. Ship wields very powerful emitters. Very fast and maneuverable at sub light, not much can compete. Very intelligent computer with advanced combat techniques that can temporarily boost hull resistance against analyzed weapons or give bursts of power by drawing it momentarily from only semi-important systems.
Weaknesses
Due to the ship's small stature and its expenditure of power in other places, the shields still cannot compare to that of a Cruiser or Science ship, although the emitters work hard to nullify damage to both the hull and shields. Prolonged engagements in which the ship receives fire should be avoided. It does not have MVAM because room was limited after the design was customized, it would have taken more time to construct the ship and additional resources to redesign a way for MVAM to function. Due to limited room after the upgrades and the Independent nature of the ship (making refueling and restocking projectile weapons more difficult) the ship carries no projectile weaponry such as torpedoes, mines or mobile devices. It is possible that if the ship was heavily damaged enough, the crew would go offline, as would the ship's AI.
Crew
Captain: Chozo (M/Liberated Borg Human)![]()
First Officer/Chief Engineer: Antares (F/Liberated Borg Human)![]()
Resource Officer/Tactical Officer: Bek (M/Breen)
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Medical officer: Catherine (F/Orion)
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Science officer: Vodokon (M/Reman)
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The rest of the crew are hologram projections by the ship's AI. These holograms are not sentient, but maintain a subspace link with the ship and are directly controlled by it. They are used upon having visitors to the ship. The Krizonar will simulate a fully functioning crew, holographically, for visitors, depending on what part of the ship they are currently on. The Krizonar keeps holographic bridge crew as well when the normal crew are asleep.
Special Equipment
The Krizonar features many specialized equipment pieces, among them being the custom Phaser weapons, an advanced, life-like ship AI that can perform many interesting tasks, ship-wide photonic emitters (allowing for an almost completely holographic crew) and the ability to alter its outward appearance with its powerful holoemmiters to that of different ships; such as a Cardassian Galor, Cargo Transport ships, Breen Warships, etc. The powerful emitters are capable of nullifying most damage. The ships AI is the one responsible for most actions that a crew would perform on a vessel. Krizonar features only around 15 living quarters, but there is technically enough space on the vessel to accommodate the standard crew capacity of its derivative class, 150. Small phaser compression bolt turrets line the ceiling of the ship's hallways at intervals of 15 meters.

